Industrial research with universities in Europe and North America. Partnering with tech startups and construction companies

How do social norms and cultural values impact the way in which people use public space? Supervising a PhD at Copenhagen University gave us the opportunity to develop and publish a method of crowdsourcing data. We tracked and mapped how women and men use public space differently in Saudi Arabia, one of the most gender-segregated societies in the world.

Potzdamer Platz  Public Realm

2017

Bundesbank Campus

2018

München Feldkirchen

2019

Princeton University Campus

2017

Technical University of Denmark

2014

City of Riyadh

2014

Washington University 

2013

Smart city research in our studio includes the development of GPS-based crowdsourcing techniques, the development of hyper-local surveys deploying object recognition software and tools for the evaluation of design via public life simulation based on agent-based-modelling.

Building on the evidence-based design methodology developed by Jan Gehl and others long before computers were used in commercial urban design practice, we are actively developing new urban design surveying and design tools. We draw on state-of-the-art research and technology available to our generation today and we experiment with the many opportunities afforded by consumer-level electronics today. Our research is funded by Innovationfund Denmark and Realdania.

TITLE:

CLIENT:

SITE:

CITY:

SIZE:

COMPLETION:

LEARN MORE: 

Smart City Research

Realdania, Innovationfund Denmark and Bloxhub

Global

Copenhagen, Denmark

Global

Research ongoing since 2015

oliver@schulzeplusgrassov.com

Can computer game technology open new possibilities to immerse people in design proposals? Under the Realdania and Innovation Fund Denmark Smart City and Smart Buildings research cluster we developed a platform that uses agent-based-modelling environments to simulate public life in design proposals.

London​

2019

Toronto Downsview

2019

Berlin Siemensstadt 2.0

2019

Museum of the Danish Archipelago

2019

Toronto Downsview

2019

Frederiksberg

City Hall Square

2020

A successful application of our public life simulation was used under Covid-19 in Frederiksberg in Copenhagen. We invited people to experience an existing city square in person and provided them with personal VR-goggles to experience half a dozen future design scenarios for this space. Here, technology helped the municipality to facilitate public consultation in a new and safe format. Our bespoke platform is designed for people of all ages and requires no computer literacy.

The Interactive Building Site

2020

©KnightDragon

Techmatch

2020

One of the practical applications of our smart city research was to develop an interactive building site in collaboration with contractor Enemærke & Petersen. Based on feedback from building site planning professionals, we created a virtual world where people can learn about the most prevalent sources of conflicts experienced with urban construction sites.

Our project scales are growing. On this project we developed urban design frameworks at the scale of entire city regions. We have secured funding from Realdania to develop a web-based platform that uses learning algorithms to analyse video footage of urban areas. The project is carried out under the Tech Match programme collaborating with surveillance tech startup Heptasense of Lisbon.

Schulze+Grassov ApS

CVR no: 34900280

mail@schulzeplusgrassov.com

Telephone no: +45 51 79 61 01

Niels Ebbesens Vej 11

1911 Frederiksberg C

Copenhagen

Denmark